Matthias Hildesheimer

Matthias Hildesheimer (マティアス＝ヒルデスハイマー, Matiasu Hirudesuhaimā) is the main protagonists of the Shikkakumon no Saikyokenja series. He is the 3rd Son of the Hildesheimer Baronet House.

Known as "Gaius" in his previous life around 5000+ years ago, he reincarnated himself as Matthias in order to obtain a new Crest by his Reincarnation magic, which would be better than his "First Crest". He was able to successfully achieve his goal upon reincarnation in the form of "Fourth Crest". His main goal in life is to gain power so that he could challenge and fight against the powerful Monsters in the Outer Space.

Appearance
Matthias has black hair while his eyes are purplish.

Personality
Despite his advanced mental age, because of his anti-social lifestyle in his previous life, Matthias still acts oblivious, surprised or embarrassed sometimes. While not entirely emotionless Matthias did claim he only helps out the kingdom because he needs it to grow stronger.

Biography
After his successful reincarnation as the third son of the Hildesheimer family, throughout his youth memories from his past life resurfaced giving him the ability to quickly use magic he knew from his past life.

At the age of 12, he left his father's territory to join the second royal academy in the capital.

Family

 * Leik Hildesheimer: Leik is Matthias' oldest brother. Matthias trust Lake, teaching him about magic to beat Byfgur and entrusting the Hildesheimer family's future to him.
 * Byfgur Hildesheimer: Byfgur is the second son of the Hildesheimer family, Matthias dislikes Byfgur because of his arrogant behavior.

Friends

 * Lurie Abendroth: She is in love with him.
 * Alma Lepucius: Alma loves to tease Matty and Lurie whenever there together she also respects and trusts Matty a lot, it is also hinted at that she also has a crush on Matty but not much is known. Matty has also been teaching her how to better use her magic with her archery skills along with teaching her some spells for her bow and arrow.
 * Iris:

Powers & Abilities
Having lived for hundreds of years and traveling around as Gaius in his previous life, Matthias has gathered immense knowledge and profiency in many fields including learning various rare languages like Dragonese (it is said that he knows 27 different languages).

Fourth Crest
As a "Fourth Crest" User, Matthias is specialized in solo close-combat and rapid execution of spells over a short area of 10 meters, and better control over his usage of stamina & magic.

Physical Abilities

 * Expert Swordsman: Having picked up tips regarding swordsmanship from Reuter in his previous life as Gaius, Matthias is exceptional in it especially compared to people in the current Era, who have suffered from the degradation of knowledge.
 * Expert Martial Artist: Matthias has good knowledge of close-range Martial Arts in order to take advantage of his Fourth Crest strengths.
 * Enhanced Physical Strength: With the usage of Spells like "Body Boost", Matthias can increase his physical capabilities to higher level to match the needs of the situation.

Magical Abilities
His magic was seen as out of this world, he was stronger than everyone in his village at age 6, and probably most of the world by age 12. He has a massive amount of stamina and magical power and knows lost, extremely powerful spells. The monster and animals have the same points. Once they defeated their magic power can be absorbed and the one absorbing will get stronger. In his past life, Gaia could blow away multiple mountains or summon strong monsters while holding back.


 * Spells:
 * Body Boost ( Shintai Kyōka「身体強化」) : Allows the user to enhance the body with magic, and increase physical abilities. It can either be used on full body or on specific parts.
 * Passive Detect ( Judō Tanchi「受動探知」) : Allows the user to sensing the Magical Aura of creatures and magical tools.
 * Gap-Cleaver ( Shuku-chi​「縮地」) : Allows the user to create a blind spot in the opponents awareness, granting one an instant in which to slip past undetected.
 * Magic Strike ( Maryoku Geki「魔力撃」) : A physical strike while infusing a weapon or body with magic power.
 * Force Detect ( Kyōsei Tanchi「強制探知」) : Allows the sure to provoke the opponent to redirect their aggro.
 * Transport ( Shūnō「収納」) : A spell which allows a person to store items in a subspace.
 * Restoration ( Shūfuku「修復」) : Restores an area to normal.
 * Magic Enchantment ( Mahō Fuyo「魔法付与」) : By using a Magistone as a Core, it allows the creation of a Magiblade with permanently bestowal of various Spells which could be either passive or active in nature. Depending on the skill, weapon and Magistone quality, its possible to apply multiple spells on a single weapon. It is necessary to always apply Magic Modification before enchanting a weapon, as it allows the magic to properly sync up with the weapon.
 * Tenacify ( Kyōjin-ka「強靭化」) :
 * Iron Cutter ( Zantetsu「斬鉄」) : Makes the wielded blade weapon sharper and harder. Though weaker than Magic Strike when used alone, it can help boost the power if multiple spells are stacked up along with it.
 * Magic Lubricant ( Maryoku-sō Junkatsu「魔力層潤滑」) : Makes the surface of a weapon slippery.


 * Chant Annulment [Chantless magic]
 * Magic Circle [Magic Barrier]: Matthias can create to hide his appearance and magic power.
 * Magic Manipulation [Magic Control]
 * Enforce Detection
 * Perfect Detection/Search
 * Magic Attack Enchant
 * Magic Attack Buff
 * Forced attack
 * Physical Reinforcement
 * Strengthen Body
 * Magic Control Capability Improved
 * Storage magic
 * Magic Sense
 * Flame Magic
 * Mana Strike
 * Mana Layer Lubrication - a spell that coated the surface of the sword with magic.
 * Gravitational Magic
 * Magic Transferring
 * Stealth [Concealment] - A magic that hide the user presence.
 * Magic Power Concealment
 * Concealment Remove
 * Destructive strike
 * Impact Force
 * Pressure Reduction - movement enhancement magic to reduce air pressure and friction.
 * Provoke
 * Control Sphere - a magic spell that take control of the opponents magic. This spell unleashed twenty-two sphere that emit lightning, this magic spell is activated i can keep control any greater magic that the user's opponent use. and it won't go away unless the user want it to that the strong points of  Control sphere.  It does have a weak point it can't do anything against physical attacks. Additional profit of the spell the sphere may interfere a casting ritual (magic circle).
 * Blocking Sphere - this spell will block the interaction with his magic power vessel, it will worsen the flow of magic power. It's only used to interfere with his magic power.
 * Seal Magic
 * Simple Locational Scrying Magic - the spell that used to transfer sounds and image to a remote location.
 * Vision Illusion [Camouflage Magic] - A spell that create a illusion.
 * Instantly Mending - A spell that reattach certain part of the body to gain back and fully healed.
 * Absorption - A spell that take away a small amount of the enemy's magic power. How much magic it takes away depends on the magic user.
 * Magic Power Flow Overused
 * Dispel - A spell nullify that automatically end the effects of a spell on the target.
 * Defender - A sphere barrier spell that nullify physical and magic attack.
 * Follicle Fatality - a the name implies this spell kills of a person's hair right down to the roots leaving them bold. The affect of this spell takes a minute to active.
 * Follicle Flourish - this is the opposite of the Follicle Fatality, the spell make a hair grow instead of fall out.
 * Resistance Reduction
 * Telepathy
 * Ice Magic
 * Shukuchi [Rapid Movement] - a instant movement spell.
 * Light Push -is just a very simple magic that applies a light press against the target. A very low non destructive magic.
 * Binding String -A set spell that encircles the target in Magic Strings. Although the skill on its own deals no damage, the strings can deal extra damage when the user's amplified with magic it create devastating and high voltage electricity.
 * Bouncing slash - The user create a magic circle to the deflect incoming attack or movement. This spell it can also may use as continues attack of certain attack by keep bouncing and creating magic circle as form of chain attacks.
 * Time Bomb Magic
 * Concealment Magic
 * Protection Magic
 * Electric Shock Magic
 * Magic Power Blocking - A spell able to unleashed percentage of magic power of the user's or an ally.
 * Mind Control Immunity
 * Repairing Magic
 * Disturbance - It's a magic that weakens a target's perception temporarily.
 * Voice Converter
 * Voice Amplifier
 * Wind Magic
 * Physical Manipulation
 * Magic De Buff
 * Barrier Breaker
 * Anti-Explosion Reinforcement
 * Recoil Dilution - A spell the weakened the effect but the duration is extended. This spell is may use as recovery to the ally to able to move certain days.
 * Full-Body Healing Spell
 * Life Support Magic
 * Interrogation Magic
 * Magic Spear


 * Unique Magic:
 * Monster House Annihilation Flame - it's a unique magic, with limited power and range, that's perfect to use on a monster house. This spell focuses solely on firepower at the expense of speed and accuracy unleashing devastating flame that spread and burn of all opponent. If used a wide place, it pretty easy to escape from its effective range in time so it's completely useless except in a closed space like a monster house (dungeon).
 * Special Magic Enchant /Special Magic Power Enchantment - The enchantment that amplified by magic stone to boost double amount of magic and physical attack or spells. This enchant is to increase in performance caused by infusing one's weapons and body with Magical power and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of power and circular hex to maintain the effect.
 * Unique Magic Enchant - The enchantment spell that triple boost of magic and physical attack or spell. The enchant is may gave increase to full extend of the spell that user cast.
 * Augmented Spell:
 * Magic Augmented - user will adjusting the magic flow then it will merge the mana source of the weapon and the magic stone into one. This is the core theory of magic augmentation.
 * Hardness Reinforcement
 * Sharpen - a augmented spell that increases weapon damage
 * Iron Slash [Iron Sword] - a spell used to enhanced a sword sharpness and hardness. Even through its inferior to  Mana Strike  . However, its used together with other swordsmanship related magic buffs it could deal a devastating blow.
 * Toughening/Toughness - increasing the item durability.
 * Metal Cutter
 * Poisonous Enhancement Magic
 * Simple Magic Power Enhancement - A magic enhancement that allow to block the interaction of magic power vessel of the opponent. This enhancement only apply in various item to active.
 * Penetration Enchant
 * Homing Enchant
 * Repeat Homing
 * Wire Guided Enchant - a enchant spell that allow the arrow to curve in any direction by the user's will it can even shoot down multiple target in a single strike.
 * Stiffness
 * Heat Resistance
 * Erosion Resistance
 * Shock Blade
 * Sharpening Blade
 * Restrain
 * Binding
 * Transformation Magic
 * Magic Light
 * Magic Light

Phenomenon

 * Dust Explosion - This is a phenomenon, when you mix (Wheat Flour) just the right amount of dust in the air, it becomes really flammable, it can create a devastating explosion.
 * Mixing air with flour at the perfect ratio is actually surprisingly hard. But it can do it as the practice I'd done in the past is starting to pay off.
 * Sympathetic Vibration - a phenomenon that creating a vibration to hands of the user's. When an explosion occurs the ground shake for a bit.
 * As Matthias method; if he time the vibration correctly and fire magic rapidly like if he fire 200 times per second, It can break anything.